Saturday, February 4, 2012

10 Year Anniversary Retrospective - Part I


February 4, 2001. That, my friends, is the day that Wyvern was opened up for public testing. I would like to be posting this in the cabochon.com news right now where I could maybe say something about how far we've come now that we're at the eleven year mark. Unfortunately, that can't happen, but it does make you wonder how far we could've come in the last year had things gone differently.

When planning the big celebration to mark our 10 year anniversary, I tried to not only to create a single fun day long event, but to create something that would move the game forward again. Without getting into a whole long backstory, we had spent the previous year and a half working on balance and bug fixes, which provided, shall we say... challenges, for our loyal players to adapt to. But, as we got the major issues worked out we had begun to slow down, leaving only some "tweaks" here and there and large scale projects (like enchanting and random dungeons) on our list before we could move forward entirely.

Now, when I say "large scale projects" I mean, extremely time intensive things. Therefore, it would've been a little longer before we could get on with the fun stuff. But you guys had been so loyal to the game throughout all that that you deserved a a break. Thus, the event I created was centered around permanent content that you could enjoy long after the day was over. Below, I'll review that content and give you some behind the scenes information to go along with it:

Costumes

Ah, costumes. Such a simple concept and yet, such a Salkand (har har har). Originally coded and introduced to the game by Janica, (via her wedding dress and tuxedo) these little things have been a pain since day one.

First, they were rather buggy. Not only did they hork the images of our poor giant and naga friends, but it set your gender to match whoever the costume was intended for. While it may have led to some amusing moments, such as the time Airick shook his fist at the anonymous tricky wizard who changed him to female, (before we knew that the costumes were the actual cause) it also made it pointless to ever create gender specific content.

Second, Avalon's introduction of a plethora of Halloween costumes, actually created quite a controversy. It had become so easy to change your image and you had so many options that people begun to complain that it devalued the work they put in to attain their hof image.

As a result of all that, and some other things, costumes disappeared from the game for quite awhile. But they can be a lot of fun for players so I thought that if we could get a bug free version up and running and devise some way to limit their use, we could bring them back. Thus I asked Contrare if he could code something that limited its use to only one day of the year (and fix the bugs). This request almost got shoved to the "not enough time" pile, but he pulled it together at the very last minute and I do believe they were quite the hit.

They also would have led to some fun times ahead - I always wanted to have automated holidays in Wyvern. Every year, on a certain day, new content would become accessible. You walk into Stensele and a celebration is going on or you walk into New Verden and a portal through time appears that takes you to our old style New Verden. We didn't yet have the code to do that with areas, but once a day costumes were the first step. Next we could have created the above mentioned content and fill it up with special items like obtainable costumes. So although it may seem sad to only get to be a little wyvern once every February, you could've had the chance to be who knows what in {insert month}.

One other thing I had in mind for future additions to this concept were costume rooms. I don't know how feasible this would have been or if other wizards would have agreed that this would have been a good way to go, but it was on my list to see if we could set a map to allow you to wear you costume regardless of the day of the year. That way you could create parties to show off the various holiday costumes you collected anytime you want and maybe it would create a greater incentive to create parties in the first place (something that doesn't happen much since auction houses replaced emote rooms as the place to hang out).

Minath Monster Arena




Above is a video Vesrayech created of himself trying to conquer the redesigned arena. It was nice of him to put the work into getting it together and uploading it as I really wanted people to able to see what the changes entailed after all the work that went into it. You can compare it with the old arena by viewing the following videos:

MMA by Kohora
Minath Monster Arena by Irano

I'm really happy with how it turned out. It had some bugs, sure, but there was a time crunch (Contrare was working up until right before the anniversary) and the bugs were hard to spot with one wizard testing it at a time (who would've thought you'd all end up in the same arena maps? - lol). Overall, though, I think players enjoyed it and most of the bugs were fixed by the time the game went down (I think there were one or two left on the list, plus we still hadn't been able to settle the whole statue thing - bummer).

For me, this was the most time consuming thing I worked on (although making the old New Verden come alive was by far the most tedious). In fact, it sucked up so much of my time that there were a number of things that I wasn't able to complete when I decided to push forward with this (I spent the better half of January consumed with this).

Contrare and I had previously discussed his plans for redoing the arena and I offered to help him with the map aspect at the time, but it was put on hold since our focus was still on bugs/balance. So it was nice to have a break to work on things like this, which not only allowed us to provide you with this redone arena, but it allowed Contrare to redo the code in such a way where other wizards could use it in creating their own arenas (should they have wanted to). With that, who knows, you might have one day seen an Alaria Monster Arena or a Havisfel Monster Arena... okay, probably not, but the possibility would have been there moving forward.

As for thee Minath Monster Arena, Contrare wanted two main things out of the redone maps; he wanted them rounded and he wanted them bigger. Basically, he wanted players to have more room to run around, cast spells, and avoid their foes. So I came up with the design seen in the above video and I incorporated rotating barriers in all by the boss levels, which have just two obelisks (fun fact: if you look at the obelisks the description reads "a strangely water-soaked, granite obelisk" in reference to a certain monster that rises from the sea).

I also decided to create a unique map for every level, which upped the count from 32 to 50 maps (some were reused in the previous design). Further, I instituted themes (forest, town, caves, grave, abyss, underwater) that lasted between 8 and 15 levels, with a boss type fight at the end of each that was a little harder than what came before and what comes after. Originally, I wanted to create a swamp theme, but we didn't have enough monsters to fill that out, so the Abyss got extended a bit. Had I done this, I probably would've made level 50 the demon boss level and had the chicken and actual boss be bonus levels. I also considered adding things like a dinosaur bonus level (Rhialto originally talked about including them in the previous redo) but ultimately rejected that.

It may seem like no big thing, but the real killer was matching themes with the objective of creating an ever increasing degree of danger. I had to swap themes around, (originally I wanted the underwater theme to be right before the final boss level to kind of symbolize the boss begun woken up from under the sea and rising out of the ocean, but the demons were just too powerful not to appear last) scrap/redo levels, and create whole new monsters to specifically fit certain levels (some monster images I had been saving up, some I finally got around to watering down from their First Day of Summer appearance). It worked out nicely, though, as I not only got to use them for the arena, but I was able to introduce them into the random lists at the same time so you guys had new monsters to fight everywhere.

Meanwhile, I worked to eliminate problem monsters that appeared in the previous design. Meaning, no more air elementals, diamond golems, or will 'o wisps. They were just too hard for specific individuals to beat, which is fine in the general game where you can group or avoid them or wait for a summon to kill you without a clock ticking, but doesn't work so well for the competitive nature of the arena. Of course, the arena is by no means balanced to give each class and race a truly equal opportunity, but it is better.

Before I move on, I'd like to end this discussion of the arena with the below image of the entrance. Out of all the maps I designed for the arena, this is my favorite - I've said it before and I'll say it again... I LOVE those tiles of Binyamin's.


To be Continued

Check back soon for part II of the anniversary retrospective. Coming up, I'll dissect such additions as the fae Wyston graveyard, the suggested playing time system, the original New Verden design, and more. I'll also be posting player comments/screenshots and I'll give some details on the things I wanted to have ready in time for the anniversary, but wasn't able to complete in time.

Saturday, December 31, 2011

Wyvern: Year in Review

For the last two years I've done a "Year in Review" news post for Wyvern, detailing the important news of the past year and linking to the full articles so that returning/new players could catch up or so that regular players could quickly go over it and see if there was anything they missed and wanted more information about. They took quite a bit of work to put together, especially the 2009 version (that beast took a number of hours to conquer).

I originally conceived of this idea shortly after the game came back up following what is known as the 15 month hiatus. It seemed like Rhialto was going to be more active from this point on and that updates and news posts would be forthcoming as a result. Therefore, I figured I could do a big blog post at the end of 2008 catching everyone up. Unfortunately, things didn't work out that way and there weren't really enough highlights that year to make it worthwhile. It seemed like the same would be true the following year, but that changed a few months in and the news began to flow so rapidly that people couldn't keep up. Thus, "Wyvern: Year in Review" was born.

Unfortunately, it's not possible to put up a news post this year, but I thought I'd continue the tradition as a blog post per the original idea. So for your reading pleasure here are the highlights of 2011:

Celebrating the 10 year anniversary of Wyvern we brought to you a fun weekday party that introduced a lot of new content to the game. Out of this day, we saw new maps, new quests, new monsters, a new [and only somewhat buggy] Minath Monster Arena, the return of costumes, and artifact armor. We then followed this up with a "suggested playing hours" feature that would allow players to get extra experience while training throughout the game during specific hours of the day.

Such updates were the first steps toward focusing a bit more on attracting players to the game after spending quite a lot of time working on balance/bug fixes that hampered players during the bulk of our work. We still had more work to do to balance the game, but with most of the quick fixes taken care of, work would have continued more slowly in the future and therefore we wanted to also spend some time keeping all of our very loyal players entertained until we could be finally be done with old balance problems and turn our complete attention to building the game up.

Following these exciting two updates, Rhialto announced a temporary downtime for March 7th... and with that we end this edition of "Wyvern: Year in Review." *cues dramatic music as the camera pans out - I now begin to fiddle with my shirt in an attempt to remove my mic while the credits role*

Sunday, September 18, 2011

More Tales From Little Arilou

Awhile back I posted a childhood story of mine that I thought some of you might find amusing since it showed that, even at that age, I was writing about people being eaten. Well, as luck would have it, I just recently found a story book that I had completely forgotten about and, long story short, I thought some of my might get a laugh or two out of this one as well.

I don't know what age I was when I wrote this or even what it was for. However, in the original booklet, each paragraph was on a new page and each page had some illustrations that I had cut out and colored. Therefore I would assume the assignment was to create a children's book. Unfortunately, there's no grade or teacher comments on it but, as I'm sure you will agree, if this masterpiece didn't receive an A, I was robbed (robbed I say). Anyway without further ado, I present to you said "masterpiece."

The Little Snowman That multiplied.

Dedicated to all my readers.

Once there was a snowman who was as small as a mouse. Nobody know how he came to be but, he is believed to be a robot. The only thing is he doesn't have any wires inside him. He is made out of real live snow.

One day three children came upon him. The children's names were Joe, Ellen, and Ken. Joe and Ellen were cousins and Ken was their best friend. The three children found the snowman deep in the woods. The children just about lost it when they saw the walking snowman. But, the snowman talked to them and the three kids became friends with the snowman.

"What's your name?" asked Ken.
"I have no name of my own," said the snowman.
"Then we shall call you Jack," said Ellen.

Suddenly, Jack fell into polluted water. He had a big problem. He couldn't stop drinking the water in the lake. He was growing bigger and bigger. The children heard a loud P O P and then, water & snow filled the kids faces.
"Oh no," said Joe. "Jack has now multiplied into two."

The two Jacks quickly gulped up the water. The children pulled the snowmen away from the water but, then, the two snowmen started to suck the water out of Ellen. Ken and Joe pulled the Jacks off of Ellen. Then the snowmen ran out of the woods. The kids were so shocked that they didn't know what to do.

Finally, after a few minutes, the kids ran after the snowmen but, they couldn't find them. So, they went home. They went outside after being in for about half an hour. When they got out there were at least one hundred little snowmen and they all had sharp teeth. One jumped on Ellen's neck and started to suck the water out of it.

She finally got the thing off of her neck. More snowmen jumped on her and the two boys. The snowmen knocked the children down to the ground.

The creatures jumped off the children and started attacking each other. Within minutes, the snowmen had killed each other.

"They got too mean," said Joe.
"Yae," said Ken.
"Let's go home, said Ellen.

The
End!

Thursday, April 7, 2011

Wyvern Videos Segment 2

Welcome to another segment of... *drum roll* Wyvern Videos! Please, please... try to contain your excitement. It's been awhile but for your viewing pleasure, yours truly has compiled another selection of Wyvern videos for you to browse through. Enjoy [or die].



Hentoko Graveyard by Ssalkand



Wyvern LQ Gauntlet by BlazerV60



Wyvern Ancient Vesimas by BlazerV60



32 RD Levels by ICUTUUU



Wyvern Promotional Video by Ssalkand




Hades by ICUTUUU



Wyvern BlazerV RD by BlazerV60



Mykenubie's Ultimate Downfall by Ssalkand



Wyvern on Lag by TheRealCrytearea



Have a Wyvern video that hasn't been included in any of these segments and you want me to mention it? Leave a comment with a proper link and I'll be sure to keep it in mind for future segments.

Friday, July 24, 2009

Jigsaw Puzzle: Forgotten Oak

Just for fun, here's a jigsaw puzzle of a battle in Forgotten Oak. You can see how much time you are able to complete the puzzle in or just stare at it and scratch your head. Up to you!

Click to Mix and Solve

Friday, April 17, 2009

A glimpse into the mind of little Arilou

The Space Alien

Once a spaceship was going to space. It was going to Mars.The astronauts found a dead monster. Then they heard a noise.They saw that their spaceship was gone.They looked and looked but they could not find the spaceship. Suddenly they heard somebody screaming,SCREEEEEEEAMM!One of the men said,"I think somebody else is on this planet." One of the other men said, "I think it is Lexa." All of the sudden they saw a alien coming. "What?" said on of the men. "Ruun!" said another.They tried to run, but it was hard to run with the spacesuits. The alien caught one of the men and ate him. The rest of the men screamed with fear.Then they ran as fast as they could. Soon they saw a house.It was all green.The door was as big as a 999 story building. All of the sudden the ground shook and shook and shook. Then it stopped. They got very, very, very, very scared, but they were happy that they were not eaten.Then the door opened.They went in and saw they spaceship.Then they went home.

The End.

Sunday, September 21, 2008

Wyvern Videos Segment 1

Ever find yourself wondering what Wyvern videos there are out there? Well even if you haven't, there are a growing number of them out in the cyber world (some of which are better than others) and for those of you who might find yourself interested in checking them out, I've compiled a selection of them in this post for your viewing pleasure. Whenever a significant group of new videos comes out I'll do another Wyvern Videos segment on this blog in an attempt to save some of you the endless minutes of searching and to introduce them to those of you who would otherwise never know they existed. Enjoy.

MMA (Minath Monster Arena) by Kohora



Wyvern Battles by BlazerV60



RDing (Random Dungen adventure) by Kohora



Gauntlet by Kohora



Ziggurat by Kohora



Wyvern Gauntlet by Garoodude



Post Nerf Orcus by Kohora



Wyvern by Garoodude



Macabre by Kohora



Wyvern (a promo video) by Kohora



Minath Monster Arena by Irano



Btw, if you ever notice that one of these videos has become unavailable, do me a favor and let me know by leaving a comment that says which one it is so I can edit it out.