For the last two years I've done a "Year in Review" news post for  Wyvern, detailing the important news of the past year and linking to the  full articles so that returning/new players could catch up or so that  regular players could quickly go over it and see if there was anything  they missed and wanted more information about. They took quite a bit of  work to put together, especially the 2009 version (that beast took a  number of hours to conquer).
I originally conceived of this idea  shortly after the game came back up following what is known as the 15  month hiatus.  It seemed like Rhialto was going to be more active from  this point on and that updates and news posts would be forthcoming as a  result. Therefore, I figured I could do a big blog post at the end of  2008 catching everyone up. Unfortunately, things didn't work out that  way and there weren't really enough highlights that year to make it  worthwhile. It seemed like the same would be true the following year,  but that changed a few months in and the news began to flow so rapidly  that people couldn't keep up. Thus, "Wyvern: Year in Review" was born.
Unfortunately,  it's not possible to put up a news post this year, but I thought I'd  continue the tradition as a blog post per the original idea. So for your  reading pleasure here are the highlights of 2011:
Celebrating  the 10 year anniversary of Wyvern we brought to you a fun weekday party  that introduced a lot of new content to the game. Out of this day, we  saw new maps, new quests, new monsters, a new [and only somewhat buggy]  Minath Monster Arena, the return of costumes, and artifact armor. We  then followed this up with a "suggested playing hours" feature that  would allow players to get extra experience while training throughout  the game during specific hours of the day.
Such updates were the first  steps toward focusing a bit more on attracting players to the game after  spending quite a lot of time working on balance/bug fixes that hampered  players during the bulk of our work. We still had more work to do to  balance the game, but with most of the quick fixes taken care of, work  would have continued more slowly in the future and therefore we wanted  to also spend some time keeping all of our very loyal players  entertained until we could be finally be done with old balance problems  and turn our complete attention to building the game up.
Following  these exciting two updates, Rhialto announced a temporary downtime for  March 7th... and with that we end this edition of "Wyvern: Year in  Review." *cues dramatic music as the camera pans out - I now begin to fiddle with my shirt in an attempt to remove my mic while the credits  role*
 
 
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